World Usability Day 2018: conference and open day @ CCG

The applied research domain PIU: Perception, Interaction, and Usability, of the Centro de Computação Gráfica (CCG), celebrates World Usability Day 2018 in November 8th and 9th, with a conference and an open day.

Conference “Designing for Good or Evil?” and Open Day

This fourth edition of the event organized by the CCG is held under the theme “Designing for Good or Evil?”, and will have the presence of national and international experts, who will cover the theme of research in usability, namely the importance of design work for the usability of the user.

The design has a huge influence on people’s behavior: if the good design, on the one hand, causes positive and memorable experiences for the user, on the other, poor design work causes problems and headaches for the user.

The conference will take place on the 8th from 9.30 am to 4.30 pm in the conference room of the Engineering School of the University of Minho, Azurém, Guimarães.

The open day will take place on the 9th in the CCG’s premises, on the same university campus, from 9:00 a.m. to 6:00 p.m., to show the best work in usability that is done today.

Entries for these World Usability Day 2018 activities are free and held online through the event’s official website.

Speakers

With the co-financing of the Operational Program Norte2020, and European Union, through the European Regional Development Fund, in the context of actions Transfer of scientific and technological knowledge of the CCG, the event will include interventions by Carlos Silva (PIU’s Development Coordinator, CCG, Portugal); Ana Correia de Barros (Head of Human-Centred Design, Fraunhofer Portugal), Bruno Giesteira (FBAUP, University of Porto), Paula Trigueiros (Architecture School, University of Minho), Ricardo Ferreira (Outsystems), Bruno Monteiro (LABx), Diogo Lopes (Adapttech),  Ana Parada (advert.io), among others.

World Usability Day

World Usability Day is celebrated since 2005 all over the world, on the second Thursday of November. The goal is to sensitize society to the importance of Usability in Technology, Education, Health, Communication, Privacy, and Entertainment.

The manifest of this worldwide event says “it is about celebration and education—celebrating the strides we have made in creating usable products and educating the masses about how usability impacts our daily lives. It is about making our world work better. It is about reaching out to the common citizen and spreading the message: We don’t have to put up with products and services that don’t work well and that human error is a misnomer.