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The definition of Cybersecurity is broad, just like its universe. Cybersecurity encompasses a whole range of media and technologies that aim to protect computers, programs, networks and data from any unlawful damages and intrusions, as well as user behaviors and attitudes, and which in some way condition information security. And as the world increases its interconnection, more people share the responsibility to ensure the security of Cyberspace.

With the ever-increasing number of existing electronic devices (Internet of Things) and its users, as well as online business and networked information, cyberspace security has become a serious concern for people, businesses, governments, and nations, directly interfering with trust in systems, which is fundamental to the acceptance of technological developments.

For companies, more than just a simple IT problem, cybersecurity is even a business risk. Information security is a very sensitive issue that forces new processes in companies, derived from the new General Data Protection Regulation.

Cyber-attacks and Cyberpiracy

With the addition of users and the information contained in the network, and with the change of the business sphere and the administration of systems to the online world, with the triggering of machine learning and artificial intelligence, daily risks and threats in this medium appear, with the proliferation of methods of attack to the computerized systems.

Cyber-attacks are often seen in financial and administrative services (banks, communication networks, energy, air traffic, state agencies, health organizations, among many others) and Cyberpirates often are associated with industrial espionage. In any case, there is a very large heterogeneity in the profile of the attackers, ranging from non-expert young people driven by curiosity (often with dire consequences) to organized crime.

The most well-known cyber-attacks are malware (including ransomware), scareware’s, botnets, denial-of-service (DoS) attacks, and attacks on social networks. An absent-minded person, in a routine gesture, can open an infected file (it is always necessary to think before clicking).

Movies (“Die Hard 4.0”, for example) and the popular television series (such as “Mr. Robot” and “Black Mirror”) talk about what the near future of the world will be like, with the chaos generated by cyberattacks provoked by cyber-terrorists.

cyber security mr robot

The new threats in Cyberspace

In addition to the traditional dangers of data theft, extortion, blackmail, and vandalism, cyberhackers move to more rapid sands, such as espionage, misinformation, market manipulation, and infrastructure disruption.

The threat is real, leading governments and companies to invest in research and the attainment of new information security technologies, in the production of norms and regulations, without neglecting education.

Malware, for example, can simply “sit” quietly within a network, and then its access is sold to the largest bidder in underground networks. Such RAT (remote access trojan) malware poses a huge challenge for cybersecurity professionals as it is designed not to be detected by nature. Often this type of software is not developed for this purpose, it is simply taken advantage of in an unforeseen way, taking advantage of incomplete or poorly performed specifications (in an ideal context).

In this perspective, cybersecurity takes on a different relevance, because one can consider part of the business model itself around the technologies. In this dimension, in particular, the importance of standardization and regulation is evident.

Did you know?

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Cybersecurity: what’s next? What can be done?

It is already taken for granted: data center architectures and traditional infrastructure and operations practices are not enough to respond to the digital transformation and the needs of today’s digital businesses.

Technological innovation comes faster than most organizations can keep up with. Before one innovation is implemented, two more have arrived.

The technology has to support complex applications in systems scattered across multiple locations, from data centers to the cloud and to hosting providers.

Businesses need an approach that integrates cybersecurity into every aspect of the organization, from the IT department to the training of employees for security policies. Cybersecurity should be approached as an entire business structure, which covers areas from the business context to security policies and standards.

In short, cybersecurity is not only the responsibility of the “IT crowd”, or just the business. It’s all about teamwork. The development of a safe cyberspace requires the participation of all: companies, governments, and even consumers.

cibersegurança o que fazer

7 Important quotes on Cybersecurity

Companies spend millions of dollars on firewalls, encryption and secure access devices, and it’s money wasted; none of these measures address the weakest link in the security chain. Kevin Mitnick


Hackers find more success with organizations where employees are under appreciated, over worked and under paid. Why would anyone in an organization like that care enough to think twice before clicking on a phishing email? James Scott


Hardware is easy to protect: lock it in a room, chain it to a desk, or buy a spare. Information poses more of a problem. It can exist in more than one place; be transported halfway across the planet in seconds; and be stolen without your knowledge. Bruce Schneier


I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We’ve created life in our own image. Stephen Hawking


If you think technology can solve your security problems, then you don’t understand the problems and you don’t understand the technology. Bruce Schneier


My message for companies that think they haven’t been attacked is: “You’re not looking hard enough”. James Snook

In the very near future, cyber security exercises are going to be absolutely expected of all companies by regulators. Michael Vatis

Cybersecurity in CCG

In CCG, cybersecurity is already a great concern and a priority. It is being developed in the domain of applied research EPMQ, by researcher Henrique Santos, with Ana Lima as development coordinator.

Critical Manufacturing and the Center for Computer Graphics (CCG) co-hosted the “Industry 4.0: Reshaping The Human Machine Interfaces” event that took place on January 24, at DSI, of the Azurém campus of the University of Minho, in Guimarães.

At this free entry conference, CCG gave a presentation of its recent developments and projects in the area of human-machine interaction, while Critical Manufacturing released the results of its HMI project, UX-FAB – Universal Experiences for Advanced Fabs.

CCG’s intervention

The CCG presented some of the innovative technology projects that it is developing, such as AGATHA (an intelligent criminal investigation system), MaxCut4Fish (a smart fish cutting system), and UH4SP (a software architecture, service oriented and technological solutions, incorporating the paradigm of IoT and Industry 4.0) through Miguel Guevara, development coordinator of the domínio CVIG.

Carlos Silva, the development coordinator of the CCG’s PIU domain, spoke about the technologies and research methods used in projects such as SIGECAR and HMIExcel, where the solutions are designed and tested specifically for the industry, evaluating the usability of the experience providing the best possible end result.

Critical Manufacturing’s intervention

On the Critical Manufacturing side, José Pedro Silva, software engineer of this entity, praised that the focus is increasingly on the user side, and the technological solution should be directed to this, granting it the customization capability. As there are different contexts and realities, different powers of response for each user are also necessary.

As Industry 4.0 focuses on the consumer, with possibilities of product customization almost to the specific unit, the UX-FAB project tried to introduce this same concept to industrial interfaces, where line operators/managers can create their interfaces. José Pedro Silva demonstrated how the UX-FAB project works and what it allows each user to do.

After these presentations, the various scenarios of Industry 4.0 and the human-machine interfaces were discussed, as well as visits to the laboratories of the CCG, to get a direct knowledge with some of the technologies used in the projects developed by the CCG.

industry 4.0 e remodelação hmi

Industry 4.0 event poster_img-01

Industry 4.0: Reshaping The Human Machine Interfaces is the title of the event that takes place on the afternoon of January 24 in the amphitheater 0.19 of the DSI (Department of Information Systems) in the Azurém Campus nº11, University of Minho, Guimarães.

This conference will encourage discussion on graphical user interfaces and human-machine interfaces (HMI) in the context of industry 4.0, unraveling possible scenarios for the future.

Starting at 2:30 p.m., with free admission, the event will feature a presentation by the CCG on its recent developments and projects in the area of human-machine interaction.

Critical Manufacturing will release the results of its HMI project, UX-FAB – Universal Experiences for Advanced Fabs.

Towards the end of the conference, a panel discussion on the impact of Industry 4.0 on human-machine interaction is reserved.

Agenda of Industry 4.0: Reshaping The HMI

Read more about this event in the article: “Industry 4.0 and the remodeling of human-machine interaction under analysis“.

UMinhoTech. This is the name of the project that intends to boost the economic valuation of the scientific knowledge produced at the University of Minho and its Technological Interfaces, namely at CCG – Center for Computer Graphics, at PIEP – Innovation Center for Polymer Engineering and CVR – Centro for the Valorization of Waste.

With more than 57 thousand graduates, the University of Minho (UM) represents about 10% of the Portuguese scientific system. In addition, the UM is one of the national institutions with greater capacity of coordination of great European projects.

Consortium UMinhoTech

The UMinhoTech project will be developed by PIEP – Innovation Pole in Polymer Engineering, in partnership with CCG – Center for Computer Graphics and CVR – Center for the Valorization of Waste.

Objectives of UMinhoTech

With the complete name of UMinhoTech – Technology for Future, the project’s main objectives are to:

Given the dynamics introduced by this project, it is also intended to:

UMinhoTech Interfaces

Innovative project approach

To achieve these goals, the project consortium will implement an innovative approach to the business sector, with the creation of an ecosystem made up of the University of Minho and it’s Technological Interfaces (PIEP, CCG, CVR, and TecMinho).

This ecosystem is concretized in the design of the brand “UMinhoTech”. This brand brings together the portfolio of scientific and technological services and expertise designed these knowledge centers, demonstrating the added value for companies in collaboration with these centers.

An interactive technological platform will also be developed for the dissemination of the UMinhoTech brand and for the transfer of knowledge from knowledge centers to companies.

In the Campus of Azurém, in Guimarães, a showroom will be created, with a sample of the best technology of the academy and its interfaces, which will act as the living room for companies and institutions visiting UM.

For the dissemination of the scientific and technological competences of this ecosystem, three projects will be implemented to demonstrate the technology of R + D + I activities.

In order to increase visibility at international level, the UMinhoTech promoter consortium will participate in international events and promote participation in international cooperation platforms and networks.

Project financing

This project is supported by COMPETE 2020 under the Collective Action System, involving an eligible investment of 898,000 euros, resulting in an ERDF incentive of 763,000 euros.

The CCG – Center for Computer Graphics – participated in Smartathon’18, which took place on January 9, in the Conference Room of the Platform of Arts and Creativity in Guimarães.

Smartathon’18: challenge of co-creation

This “marathon of ideas” aimed to obtain contributions from society, the startup’s ecosystem, innovative companies and the scientific and technological system for the DREAM Smart City proposal, led by the city of Guimarães and included in the Smart Cities & Communities program.

The goal of this co-creation challenge was to promote the generation of ideas and solutions to the priority themes of a Smart City: climate, energy, data, housing, urban space, water, waste, mobility, work, people, and communities.

CCG’s interventions in the initiative

The CCG participated in this initiative through Carlos Neves and João Moutinho, who guided their interventions in the conceptual domain of city politics for the construction of a Smart City and in the field of technological solutions to respond to the concrete challenges of the city of Guimarães.

As a project partner, the CCG will actively collaborate with the Guimarães City Council and the University of Minho in the preparation of the proposal for funding H2020-LC-SC3-SCC-1-2018.


Read more about smart cities and human mobility and city planning.

Find more information about the event Smartathon’18.

How will the technology be presented in the autonomous cars? What will be the layout of the instrument panel of the automobile for the driver? How does the driver sit in the car seat? These are some of the issues where the CCG actively participates, giving the best possible answers and the most efficient applications to the users.

CCG in the international technical ergonomics commission

Since December 2017, the CCG has been involved in an international technical standardization commission (under the auspices of the International Organization for Standardization) in the field of road vehicles, participating directly in the adoption of standards that affect the future of millions of people worldwide.

The CCG, which is the Portuguese member of reference in this subcommittee, will contribute with its know-how to the definition of international standards applicable to everyday life regarding automotive ergonomics and autonomous driving.

It was the IPQ (Portuguese Quality Institute) that nominated the GCC, namely its applied research domain PIU (Perception Interaction and Usability), as the Portuguese national laboratory that will participate in the international discussions on ergonomics, helping to shape the future of automobiles and the people who use them in the coming years.

iso piu ccg ergonomia

Participation of the CCG – PIU

One of the working groups in which the PIU will actively participate, defining standards to be applied globally, is ISO/TC22/SC39/WG 3, which addresses the interaction of the driver with the environment and with the driving systems.

The role of the CCG, through the PIU laboratory, led by development coordinator Carlos Silva, is to bring new knowledge to the definition of norms and to improve existing norms, providing direct inputs on the matter and voting on changes in norms.

PIU is known for its work in areas of human factors and usability. One of the Research and Technological Development (ID & T) projects that the PIU has already developed was HMIExcel – R & D, focusing on the development cycle and the production of advanced multimedia solutions for the automotive industry, in partnership with Bosch Car Multimedia Portugal and Minho’s University.

The CCG is also part of a technical comittee for the dematerialisation of documents and electronic invoicing.

The HeritageCARE project, in which participates the Center for Computer Graphics (CCG), was selected as one of the reference projects of the European Year of Cultural Heritage 2018, by the Directorate General for Education and Culture (EC DG EAC) – the executive branch of the European Commission Responsible for education, culture, youth, languages and sport.

The European Commission thus recognizes the added value of the project for Europe’s historical and cultural heritage.

2018: European Year of Cultural Heritage

The European Parliament has established 2018 as the European Year of Cultural Heritage.

The EYCH2018 aims to promote cultural diversity, intercultural dialogue and social cohesion, highlighting the role of heritage in social and economic development in Europe.

HeritageCARE goals

The HeritageCARE aims to implement an integrated and sustainable methodology for the preventive conservation and maintenance of the historical and cultural heritage built in Portugal, Spain and France.

The project is thus the first joint preventive conservation strategy in the south-west of Europe.

Its ultimate goal is to create a non-profit, self-sustaining entity that ensures supervision of compliance with the methodology and sustainability of results beyond the project.

For more information please visit the official HeritageCARE website.


HeritageCARE project partners

There are 8 entities involved in the HeritageCARE project. Among them are three Portuguese entities, the CCG – Center for Computer Graphics, the University of Minho, which functions as project coordinator, and DR Cultura Norte.

The other five international institutions are the University of Salamanca (SP), the University Clermont Auvergne (FR), the University of Limoges (FR), the Santa Maria la Real Foundation for Historic Heritage (ES) and the Andalusian Institute of Historical Heritage Counseling of Culture (SP).


The HeritageCARE project is Co-funded by the European Regional Development Fund (ERDF), within the Interreg-SUDOE program.

machine learning

Machine learning is a topic that has gained more and more attention in recent times. If you still do not know what it is, we can tell you that this is a kind of artificial intelligence that allows software applications to be quite accurate in predicting results, even without being explicitly programmed for it.

The learning that gives a name to the expression “machine learning” consists in the execution of algorithms that automatically create models of knowledge representation based on a set of data. The idea behind this learning is that we must train the machines, giving them access to historical data, to one or more measures of performance, and let the algorithm “learn”, that is, to adjust the model of knowledge representation so that it improves its performance. After this training, the model has the potential to make quality forecasts in future situations that are related to historical standards. This strategy can even be used to access the Internet and learn continuously with all the data that is sought.

In fact, this is a method of data analysis that is so established in our day-to-day life that we are hardly aware of its use, given all our familiarity with it. For example, Amazon recommendations, Web searches, and automatic translations of the Google service are based on machine learning algorithms. With machine learning computers make our lives easier, acting quickly and subtly, although they often require a large amount of data and processing in their training phase.

Application of machine learning

If you are wondering where we often come across the use of machine learning, here are some examples:


Machine learning and artificial intelligence

This field of study began with the study of pattern recognition and evolved into something more elaborate like artificial intelligence, reaching other levels of development, such as autonomous driving, with cars driving alone on the roads without a driver.

Thus, in addition to simplifying tasks for man, machine learning may raise an additional essential question: can the development of this science lead to artificial intelligence reaching levels similar to those of humans? Doing physical and mental tasks faster and better (and cheaper) than humans?

By developing very precise forecasts, it is possible to make better decisions and even act without human intervention.

According to The Baltimore Sun, in 2016 the machines were able to diagnose lung cancer with 50% more accuracy than radiology specialists.

If the machine is developed at a high level, one arrives at an old hypothesis fueled by several famous works of science fiction: the replacement of man by the machine.


This replacement began in the industry, for example in automobile construction, and has achieved other functions such as telephone marketing. Soon we will have autonomous vans and mailmans (estimated to be in the year 2025 in the US), machine lawyers who know by “heart” all the complex legislation and nurse robots who administer medication in hospitals to patients.

What awaits us in the future?

It is in services that the machines promise to take jobs from humans in the near future. A new report released by McKinsey & Company indicates that, by 2030, about 800 million workers around the world could be replaced in robot work.

While some are still reluctant to rely entirely on machines (Elon Musk), others are quite optimistic about them (Mark Zuckerberg). However, nobody wants to lose the autonomization train, investing in this sector. What awaits us in the future is how the lyrics of a song tell us: “only time will tell”.

Machine learning in CCG

In CCG – Center for Computer Graphics – machine learning is already a reality of the present. It is being developed in the domain of applied research EPMQ, by researcher Paulo Cortez, with Ana Lima as development coordinator. In the CVIG domain, the machine learning is also worked, especially in terms of image processing.

It may interest you the scientific publication: “Water quality of Danube Delta systems: ecological status and prediction using machine-learning algorithms“.

The kick-off of the mobilizing project FAMEST – Footwear, Advanced Materials, Equipment, and Software Technologies – was given on November 22 at the Technological Center of Footwear of Portugal by more than three dozen key players: leading footwear companies and research, development, and innovation entities, such as the Centre for Computer Graphics (CCG).

projeto mobilizador famest

FAMEST mobilization project aims

As the name FAMEST indicates, this project will drive innovation in the footwear industry. Its objective is to develop the implementation of the Research and Innovation Agenda, assumed by the Portuguese Cluster of Footwear and Fashion for the period 2014-2020.

In the course of the next decade, the Cluster will work on the internationalization of national footwear, making it a world reference, through the sophistication and creativity of the offer, the differentiation of materials and production processes, and the quality of products and business models.

With the Research and Development work carried out at FAMEST, the footwear and fashion industry will be able to make a qualitative leap, expecting that in three years the industry will be better and richer with the results obtained.

FAMEST consortium

This ambitious project is promoted by a consortium of 23 companies related to footwear (leather, insoles, soles, chemicals, software, equipment, logistics, retail), as well as 9 I & I entities.

These entities, which include the CCG, have multidisciplinary capacities that guarantee the continuation of innovative results and the proper monetary appreciation in the national and international markets by the promoters.


CCG R&D partner in Portugal 2020

The CCG  is a qualified entity by the National Scientific and Technological System (SCTN) for the Provision of Research and Technological Development (R & TD) and for the Consulting and Services of Support to the Innovation in the business fabric.

O CCG actively participates in the European Community support framework Portugal 2020 and is available to integrate mobilizing projects, in order to support small and medium companies in individual R&D, R&TD projects and Co-Promotion of R & DT.

It should be noted that the GCC has already contributed to major structuring and mobilization projects in the sector, such as FACAP – Fábrica do Calçado PEDIP and FATEC – Fábrica De Alta Tecnologia Para Fileira Do Calçado.

The contribution of the CCG in this FAMEST project occurs at the level of “PPS 1. FAMEST SHOE – Tools and concepts for the shoes of the future” in particular at the level of the activity “A1.7 Development of Anatomical Measurement and Visualization of Footwear” where we aim to research and develop innovative solutions.

Support for the project

FAMEST Footwear, Advanced Materials, Equipment’s and Software Technologies project is supported by FORTUNATO O. FREDERICO & CA LDA promoter and it counts with the co-financing of the COMPETE 2020 Program under the Research and Technological Development Incentive System R & D – Mobilizing Programs, involving an eligible investment of 5.9 million euros.


The INTERFACE Program, a governmental initiative included in the National Reform Plan, has as main objective the increase of the competitiveness of the national productive fabric, through innovation, increase of productivity and creation of value through the incorporation of technology in the productive processes.

The various initiatives of the INTERFACE aim to:


Technological Interface Centers of the INTERFACE Program

The Interface Centers are fundamental entities of the national innovation system and agents of valorization of scientific and technological knowledge, promoting their transference to companies.

In this context, the Center of Computer Graphics (CCG) is one of the recently recognized entities, published in Diário da República, as a Technological Interface Center for digital technology. It is CCG’ responsibility to articulate the institutions of the scientific system and the companies of various sectors, among others through:

The GCC is, as it has always been through its almost 25 years of existence, available to embrace the challenges posed by the national industry. For more information please contact us.